diff options
Diffstat (limited to 'src/games')
| -rw-r--r-- | src/games/Game.cpp | 4 | ||||
| -rw-r--r-- | src/games/Game.hpp | 6 | ||||
| -rw-r--r-- | src/games/minesweeper/Minesweeper.cpp | 33 | ||||
| -rw-r--r-- | src/games/minesweeper/Minesweeper.hpp | 15 | ||||
| -rw-r--r-- | src/games/tetris/Tetris.cpp | 19 | ||||
| -rw-r--r-- | src/games/tetris/Tetris.hpp | 15 | 
6 files changed, 56 insertions, 36 deletions
diff --git a/src/games/Game.cpp b/src/games/Game.cpp index 0520a36..0e6af1c 100644 --- a/src/games/Game.cpp +++ b/src/games/Game.cpp @@ -52,7 +52,7 @@ Game::ProcessDt()  void  Game::DrawGameOverMenu()  { -    ImGui::Begin("DefaultGameOverMenu"); +    ImGui::Begin("DefaultGameOverMenu", nullptr, s_imgui_window_flags_menu);      ImGui::Text("Game Over.");      if (ImGui::Button("Play Again")) {          m_game_status = game_starting; @@ -66,7 +66,7 @@ Game::DrawGameOverMenu()  void  Game::DrawGamePausedMenu()  { -    ImGui::Begin("DefaultGamePauseMenu"); +    ImGui::Begin("DefaultGamePauseMenu", nullptr, s_imgui_window_flags_menu);      if (ImGui::Button("Resume")) {          m_game_status = game_resuming;      } diff --git a/src/games/Game.hpp b/src/games/Game.hpp index 94d50cb..7de3b66 100644 --- a/src/games/Game.hpp +++ b/src/games/Game.hpp @@ -3,6 +3,7 @@  #include <common/defs.hpp>  #include <SDL3/SDL.h> +#include <imgui.h>  #include <memory>  #include <vector> @@ -42,5 +43,10 @@ protected:      GameStatus m_game_status {game_starting};      float m_dt_remaining_seconds {0.0f};      uint64_t m_tlast_milliseconds {SDL_GetTicks()}; + + +protected: +    static constexpr ImGuiWindowFlags s_imgui_window_flags_menu = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_AlwaysAutoResize; +    static constexpr ImGuiWindowFlags s_imgui_window_flags_default = ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoScrollbar;  }; diff --git a/src/games/minesweeper/Minesweeper.cpp b/src/games/minesweeper/Minesweeper.cpp index f6b02ac..9b07362 100644 --- a/src/games/minesweeper/Minesweeper.cpp +++ b/src/games/minesweeper/Minesweeper.cpp @@ -8,13 +8,27 @@  #include <random>  #include <cstdio> +  // Todo: winning condition (maybe: total_cells - uncovered_cells = mine_count) + +static constexpr Color s_mine_count_colors[8] = { +    {0.0f, 0.0f, 1.0f, 1.0f}, // Blue +    {0.0f, 0.5f, 0.0f, 1.0f}, // Green +    {1.0f, 0.0f, 0.0f, 1.0f}, // Red +    {0.0f, 0.0f, 0.5f, 1.0f}, // Dark Blue +    {0.5f, 0.0f, 0.0f, 1.0f}, // Dark Red +    {0.0f, 0.5f, 0.5f, 1.0f}, // Cyan +    {0.0f, 0.0f, 0.0f, 1.0f}, // Black +    {0.5f, 0.5f, 0.5f, 1.0f}, // Gray +}; + +  Minesweeper::Minesweeper()  { -    m_font.Init("fonts/dejavu_ttf/DejaVuSansMono.ttf", 16); -    for (uint32_t i = 0; i < m_digit_glyphs.size(); ++i) { -        m_font.LoadGlyph(m_digit_glyphs[i], i + '0'); +    bool font_init = m_font.Init(s_font_filepath, 22); +    if (!font_init) { +        printf("m_font.Init(...) failed\n");      }  } @@ -39,7 +53,7 @@ Minesweeper::Reset(Difficulty difficulty)      } -    float cell_size = 1.2f * std::min(m_world_height / MAX_MAP_HEIGHT, m_world_width / MAX_MAP_WIDTH); +    float cell_size = 1.2f * std::min(m_world_height / max_map_height, m_world_width / max_map_width);      float cell_size_without_border = 0.8f * cell_size;      V2F32 grid_size = { @@ -399,11 +413,14 @@ Minesweeper::DrawBoard()                          256.0f * cell_pos.y,                          256.0f                      }; -                    size_t mine_count_val = (size_t)m_adjacent_mine_counts[y*m_grid_width + x]; -                    g_renderer.PushMonoBitmap( -                            m_digit_glyphs[mine_count_val].bitmap, +                    int32_t mine_count = m_adjacent_mine_counts[y*m_grid_width + x]; + +                    Color color = s_mine_count_colors[mine_count-1]; +                    Glyph& glyph = m_font.GetGlyph('0' + (char32_t)mine_count); +                    g_renderer.PushAlphaBitmap( +                            glyph.bitmap,                              mine_count_pos, -                            Color{0.0f, 0.0f, 0.0f, 0.0f}); +                            color);                  }              }          } diff --git a/src/games/minesweeper/Minesweeper.hpp b/src/games/minesweeper/Minesweeper.hpp index 867ca6a..24672f0 100644 --- a/src/games/minesweeper/Minesweeper.hpp +++ b/src/games/minesweeper/Minesweeper.hpp @@ -48,9 +48,9 @@ private:  private: -    static constexpr int32_t MAX_MAP_HEIGHT = 32; -    static constexpr int32_t MAX_MAP_WIDTH = 32; -    static constexpr std::string_view s_FontFilepath = "./fonts/dejavu_ttf/DejaVuSans.ttf"; +    static constexpr int32_t max_map_height = 32; +    static constexpr int32_t max_map_width = 32; +    static constexpr const char* s_font_filepath = "./fonts/dejavu_ttf/DejaVuSans.ttf";  private: @@ -64,13 +64,12 @@ private:      V2F32 m_cell_outer_size;      V2F32 m_cell_inner_size; -    uint32_t m_is_covered_bitmap[MAX_MAP_HEIGHT] {}; -    uint32_t m_is_flagged_bitmap[MAX_MAP_HEIGHT] {}; -    uint32_t m_is_mine_bitmap[MAX_MAP_HEIGHT] {}; -    int32_t m_adjacent_mine_counts[MAX_MAP_WIDTH * MAX_MAP_HEIGHT] {}; +    uint32_t m_is_covered_bitmap[max_map_height] {}; +    uint32_t m_is_flagged_bitmap[max_map_height] {}; +    uint32_t m_is_mine_bitmap[max_map_height] {}; +    int32_t m_adjacent_mine_counts[max_map_width * max_map_height] {};      Font m_font; -    std::array<Glyph, 9> m_digit_glyphs;  }; diff --git a/src/games/tetris/Tetris.cpp b/src/games/tetris/Tetris.cpp index 1e82822..aefdb41 100644 --- a/src/games/tetris/Tetris.cpp +++ b/src/games/tetris/Tetris.cpp @@ -10,7 +10,8 @@  #include <fstream>  Tetris::Tetris() -    : m_active_tetromino{m_board.m_bitmap} +    : m_font{} +    , m_active_tetromino{m_board.m_bitmap}  {  } @@ -187,7 +188,7 @@ void  Tetris::HandleGameOver()  {      m_game_status = game_over; -    const char *filepath = "tetris_highscore.txt"; +    const char* filepath = "tetris_highscore.txt";      int32_t highscore = 0; @@ -241,7 +242,7 @@ Tetris::Draw()  void  Tetris::DrawGameOverMenu()  { -    ImGui::Begin("TetrisGameOver", nullptr, s_MenuImGuiWindowFlags); +    ImGui::Begin("TetrisGameOver", nullptr, s_imgui_window_flags_menu);      ImGui::Text("Score = %d", m_score);      ImGui::Text("HighScore = %d", m_highscore);      if (ImGui::Button("Restart")) { @@ -260,7 +261,7 @@ Tetris::DrawLineCounter()      ImVec2 screen_pos = g_renderer.ViewPosToScreenPosImGui(view_pos);      ImGui::SetNextWindowPos(screen_pos); -    ImGui::Begin("TetrisLines", nullptr, s_DefaultImGuiWindowFlags); +    ImGui::Begin("TetrisLines", nullptr, s_imgui_window_flags_default);      ImGui::Text("LINES - %d", m_line_counter);      ImGui::End();  } @@ -303,13 +304,13 @@ Tetris::DrawStatistics()      ImGui::SetNextWindowPos(screen_text_title_pos); -    ImGui::Begin("TetrisStatisticsTitle", nullptr, s_DefaultImGuiWindowFlags); +    ImGui::Begin("TetrisStatisticsTitle", nullptr, s_imgui_window_flags_default);      ImGui::Text("STATISTICS");      ImGui::End();      ImGui::SetNextWindowPos(screen_text_pos); -    ImGui::Begin("TetrisStatistics", nullptr, s_DefaultImGuiWindowFlags); +    ImGui::Begin("TetrisStatistics", nullptr, s_imgui_window_flags_default);      ImGui::Text("%d", m_tetromino_counters[Tetromino::t_piece]);      ImGui::Dummy(screen_text_gap); @@ -336,7 +337,7 @@ Tetris::DrawScore()      ImVec2 screen_pos = g_renderer.ViewPosToScreenPosImGui(view_pos);      ImGui::SetNextWindowPos(screen_pos); -    ImGui::Begin("TetrisScore", nullptr, s_DefaultImGuiWindowFlags); +    ImGui::Begin("TetrisScore", nullptr, s_imgui_window_flags_default);      ImGui::Text("Score");      ImGui::Text("%d", m_score);      ImGui::End(); @@ -349,7 +350,7 @@ Tetris::DrawNextTetromino()      ImVec2 text_screen_pos = g_renderer.ViewPosToScreenPosImGui(text_view_pos);      ImGui::SetNextWindowPos(text_screen_pos); -    ImGui::Begin("TetrisNextTetromino", nullptr, s_DefaultImGuiWindowFlags); +    ImGui::Begin("TetrisNextTetromino", nullptr, s_imgui_window_flags_default);      ImGui::Text("Next");      ImGui::End(); @@ -365,7 +366,7 @@ Tetris::DrawLevel()      ImVec2 screen_pos = g_renderer.ViewPosToScreenPosImGui(view_pos);      ImGui::SetNextWindowPos(screen_pos); -    ImGui::Begin("TetrisLevel", nullptr, s_DefaultImGuiWindowFlags); +    ImGui::Begin("TetrisLevel", nullptr, s_imgui_window_flags_default);      ImGui::Text("Level");      ImGui::Text("%d", m_level);      ImGui::End(); diff --git a/src/games/tetris/Tetris.hpp b/src/games/tetris/Tetris.hpp index 5dd6fde..03966fd 100644 --- a/src/games/tetris/Tetris.hpp +++ b/src/games/tetris/Tetris.hpp @@ -1,23 +1,23 @@  #pragma once -#include <imgui.h>  #include <games/Game.hpp>  #include <games/tetris/Tetromino.hpp>  #include <games/tetris/Board.hpp> +#include <common/Font.hpp>  class Tetris : public Game {  public:      Tetris(); -    bool Update(std::vector<SDL_Event> &events) override; -    void HandleTetrominoPlacement(); +    bool Update(std::vector<SDL_Event>& events) override;  private:      void Start(); -    void UpdateResumeState(SDL_Event &event); -    void UpdatePauseState(SDL_Event &event); +    void UpdateResumeState(SDL_Event& event); +    void UpdatePauseState(SDL_Event& event);      uint32_t GetSoftdropCount(float dt); +    void HandleTetrominoPlacement();      void HandleGameOver();      void Draw(); @@ -29,12 +29,9 @@ private:      void DrawGameOverMenu(); -private: -    static constexpr ImGuiWindowFlags s_MenuImGuiWindowFlags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_AlwaysAutoResize; -    static constexpr ImGuiWindowFlags s_DefaultImGuiWindowFlags = ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoScrollbar; -  private: +    Font m_font;      Board m_board;      Tetromino m_active_tetromino;      Tetromino::Id m_next_tetromino_id;  | 
