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Tetris, Snake, Minesweeper
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Author
2025-10-18
minesweeper: add win/lose condition
HEAD
master
fschildt
2025-10-17
add arena allocator
fschildt
2025-10-16
tetris: draw non-menu stuff without imgui
fschildt
2025-10-16
renderer: introduce text rendering
fschildt
2025-10-13
minesweeper: don't draw mine_counter = 0
fschildt
2025-10-13
minesweeper: draw colored mine counters
fschildt
2025-10-09
tetris: optimize next tetromino, fix first count
fschildt
2025-10-06
make everything prettier
fschildt
2025-10-01
commit.sh: fix invocation for release build
fschildt
2025-10-01
minesweeper: hotfix exit
fschildt
2025-10-01
general refactoring, prepare breakout game
fschildt
2025-09-29
main: minor refactor
fschildt
2025-09-29
renderer: major refactor; vectors: now aggregates
fschildt
2025-09-28
minesweeper: increase grid size
fschildt
2025-09-28
tetris: fix game over condition
fschildt
2025-09-28
minesweeper: now playable
fschildt
2025-09-27
tetris: use unscoped enums in Tetromino class
fschildt
2025-09-27
add font glyph drawing
fschildt
2025-09-17
switch to software renderer
fschildt
2025-07-21
first commit
fschildt