From 6f3590341312b0ffff2304d02b24ac6a5d14b182 Mon Sep 17 00:00:00 2001 From: fschildt Date: Thu, 9 Oct 2025 16:13:28 +0200 Subject: tetris: optimize next tetromino, fix first count --- src/games/tetris/Board.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/games/tetris/Board.cpp') diff --git a/src/games/tetris/Board.cpp b/src/games/tetris/Board.cpp index c1af5e1..1344d5b 100644 --- a/src/games/tetris/Board.cpp +++ b/src/games/tetris/Board.cpp @@ -23,7 +23,7 @@ int32_t Board::PlaceTetromino(Tetromino &tetromino) { BoardPos pos = tetromino.GetPos(); - Tetromino::TetrominoId id = tetromino.GetId(); + Tetromino::Id id = tetromino.GetId(); uint16_t tetromino_bitmap[4]; tetromino.GetBitmap(tetromino_bitmap); @@ -121,7 +121,7 @@ Board::Draw(int32_t level) // tetromino parts for (size_t y = 0; y < 20; y++) { for (size_t x = 0; x < 10; x++) { - Tetromino::TetrominoId tetromino_id = (Tetromino::TetrominoId)m_idmap[y][x]; + Tetromino::Id tetromino_id = (Tetromino::Id)m_idmap[y][x]; if (tetromino_id < Tetromino::id_count) { V2F32 local_pos = { (float)x * tetromino_size_with_border + tetromino_offset, -- cgit v1.2.3