From b46a0d9369fbaa1938f0968ab216bc2d564a9c37 Mon Sep 17 00:00:00 2001 From: fschildt Date: Mon, 21 Jul 2025 16:07:28 +0200 Subject: first commit --- src/renderer/RenderGroup.cpp | 94 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 src/renderer/RenderGroup.cpp (limited to 'src/renderer/RenderGroup.cpp') diff --git a/src/renderer/RenderGroup.cpp b/src/renderer/RenderGroup.cpp new file mode 100644 index 0000000..56e7ec5 --- /dev/null +++ b/src/renderer/RenderGroup.cpp @@ -0,0 +1,94 @@ +#include +#include + +RSortEntry::RSortEntry(float z, size_t entity_index) + : z(z), entity_index(entity_index) { +} + +RenderGroup::RenderGroup() { + m_REntities.reserve(1024); + m_RSortEntries.reserve(1024); +} + +void RenderGroup::Reset() { + m_CameraWidth = 0; + m_CameraHeight = 0; + m_REntities.clear(); + m_RSortEntries.clear(); + m_REntities.reserve(1024); + m_RSortEntries.reserve(1024); +} + +void RenderGroup::SetCameraSize(float width, float height) { + m_CameraWidth = width; + m_CameraHeight = height; +} + +float RenderGroup::GetScale() { + float screen_width = static_cast(m_ScreenWidth); + float screen_height = static_cast(m_ScreenHeight); + float xunits = screen_width / m_CameraWidth; + float yunits = screen_height / m_CameraHeight; + float scale = std::min(xunits, yunits); + return scale; +} + +V2F32 RenderGroup::ViewPosToScreenPos(V2F32 view_pos) { + float scale = GetScale(); + float screen_width = static_cast(m_ScreenWidth); + float screen_height = static_cast(m_ScreenHeight); + float viewport_width = m_CameraWidth * scale; + float viewport_height = m_CameraHeight * scale; + float viewport_x0 = (screen_width - viewport_width) / 2; + float viewport_y0 = (screen_height - viewport_height) / 2; + + V2F32 result; + result.x = viewport_x0 + view_pos.x * scale; + result.y = screen_height - (viewport_y0 + view_pos.y * scale); + + return result; +} + +V2F32 RenderGroup::ViewSizeToScreenSize(V2F32 view_size) { + float scale = GetScale(); + + V2F32 result; + result.x = view_size.x * scale; + result.y = view_size.y * scale; + + return result; +} + +ImVec2 RenderGroup::ViewPosToScreenPosImGui(V2F32 view_pos) { + V2F32 screen_pos = ViewPosToScreenPos(view_pos); + ImVec2 result = {screen_pos.x, screen_pos.y}; + return result; +} + +ImVec2 RenderGroup::ViewSizeToScreenSizeImGui(V2F32 view_size) { + V2F32 screen_size = ViewSizeToScreenSize(view_size); + ImVec2 result = {screen_size.x, screen_size.y}; + return result; +} + +void RenderGroup::Clear(V3F32 color) { + m_ClearColor = color; +} + +void RenderGroup::PushRectangle(V3F32 pos, V2F32 dim, V3F32 color) { + m_REntities.emplace_back(REntity{.rect{REntityType_Rectangle, pos, dim, color}}); + m_RSortEntries.emplace_back(pos.z, m_REntities.size()-1); +} + +void RenderGroup::PushBitmap(V3F32 pos, int w, int h, void *data) { + m_REntities.emplace_back(REntity{.bitmap{REntityType_Bitmap, pos, w, h, data}}); + m_RSortEntries.emplace_back(pos.z, m_REntities.size()-1); +} + +void RenderGroup::Sort() { + std::sort(m_RSortEntries.begin(), m_RSortEntries.end(), + [](const RSortEntry& e1, const RSortEntry& e2) { + return e1.z < e2.z; + }); +} + -- cgit v1.2.3