From f28e9c3e03a9f94764b3811f7c4aa01991943fc7 Mon Sep 17 00:00:00 2001 From: fschildt Date: Wed, 17 Sep 2025 15:30:21 +0200 Subject: switch to software renderer --- src/renderer/opengl/GlShader.cpp | 80 ---------------------------------------- 1 file changed, 80 deletions(-) delete mode 100644 src/renderer/opengl/GlShader.cpp (limited to 'src/renderer/opengl/GlShader.cpp') diff --git a/src/renderer/opengl/GlShader.cpp b/src/renderer/opengl/GlShader.cpp deleted file mode 100644 index cf7c6c5..0000000 --- a/src/renderer/opengl/GlShader.cpp +++ /dev/null @@ -1,80 +0,0 @@ -#include -#include -#include - -static const char *s_vertex_shader_src = -"#version 330 core\n" -"layout (location = 0) in vec3 aPos;\n" -"layout (location = 1) in vec3 aColor;\n" -"\n" -"out vec4 vertexColor;\n" -"\n" -"void main()\n" -"{\n" -" gl_Position = vec4(aPos.xy, 0.0, 1.0);\n" -" vertexColor = vec4(aColor, 1.0);\n" -"}\n" -; - -static const char *s_fragment_shader_src = -"#version 330 core\n" -"in vec4 vertexColor;\n" -"\n" -"out vec4 FragColor;\n" -"\n" -"void main()\n" -"{\n" -" FragColor = vertexColor;\n" -"}\n" -; - -bool GlShader::InitProgram() { - GLuint vertex_shader; - GLuint fragment_shader; - if (!CompileShader(&vertex_shader, s_vertex_shader_src, GL_VERTEX_SHADER) || - !CompileShader(&fragment_shader, s_fragment_shader_src, GL_FRAGMENT_SHADER)) { - return false; - } - - GLuint program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - glDeleteShader(vertex_shader); - glDeleteShader(fragment_shader); - - int success; - char info_log[512]; - glGetProgramiv(program, GL_LINK_STATUS, &success); - if (!success) { - printf("error linking shader program\n%s\n", info_log); - return false; - } - - m_ProgramId = program; - return true; -} - -void GlShader::UseProgram() { - glUseProgram(m_ProgramId); -} - -bool GlShader::CompileShader(GLuint *id, const char *src, GLenum type) { - GLuint shader = glCreateShader(type); - glShaderSource(shader, 1, &src, 0); - glCompileShader(shader); - - int success; - char info_log[512]; - glGetShaderiv(shader, GL_COMPILE_STATUS, &success); - if(!success) { - glGetShaderInfoLog(shader, 512, 0, info_log); - printf("error %s shader compilation failed\n%s\n", type == GL_VERTEX_SHADER ? "vertex" : "fragment", info_log); - glDeleteShader(shader); - return false; - } - - *id = shader; - return true; -} -- cgit v1.2.3