#pragma once #include #include #include #include enum REntityType : int32_t { REntityType_Rectangle, REntityType_Bitmap, }; struct REntity_Rectangle { REntityType type; float x0; float y0; float x1; float y1; float z; Color color; }; struct REntity_Bitmap { REntityType type; float x; float y; int32_t w; int32_t h; float z; void *data; }; union REntity { REntityType type; REntity_Rectangle rect; REntity_Bitmap bitmap; }; struct RSortEntry { RSortEntry(float z, size_t entity_index); float z; size_t entity_index; }; class RenderGroup { public: RenderGroup(); void Clear(Color color); void Reset(); void SetCameraSize(float width, float height); V2F32 ViewPosToScreenPos(V2F32 view_pos); V2F32 ViewSizeToScreenSize(V2F32 view_size); ImVec2 ViewPosToScreenPosImGui(V2F32 view_pos); ImVec2 ViewSizeToScreenSizeImGui(V2F32 view_size); float GetScale(); public: void PushRectangle(RectF32 rect, float z, Color color); void PushBitmap(V3F32 pos, int w, int h, void *bitmap); void Sort(); public: int32_t m_ScreenWidth; int32_t m_ScreenHeight; private: friend class Renderer; float m_CameraWidth; float m_CameraHeight; Color m_ClearColor; std::vector m_REntities; std::vector m_RSortEntries; };