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authorfschildt <florian.schildt@protonmail.com>2025-09-29 13:20:43 +0200
committerfschildt <florian.schildt@protonmail.com>2025-09-29 13:20:43 +0200
commit9d72ed2d5801b1506158082f08bd0b47e58db17f (patch)
tree1fe30ab6dae55db5a3faaac6b8d54f67a31255d3 /src/basic/math.cpp
parentd793b79dea7d5e19982128528276cf05d6c23b5d (diff)
renderer: major refactor; vectors: now aggregates
Diffstat (limited to 'src/basic/math.cpp')
-rw-r--r--src/basic/math.cpp64
1 files changed, 30 insertions, 34 deletions
diff --git a/src/basic/math.cpp b/src/basic/math.cpp
index 3067255..81fcbbf 100644
--- a/src/basic/math.cpp
+++ b/src/basic/math.cpp
@@ -1,50 +1,45 @@
#include <basic/math.hpp>
+/* V2ST */
-V2ST::V2ST(size_t x, size_t y) : x(x), y(y) {
-}
-
-V2ST::V2ST(int32_t x, int32_t y) : x((size_t)x), y((size_t)y) {
-}
-
-bool V2ST::operator==(V2ST &b) {
+bool
+V2ST::operator==(V2ST& b)
+{
bool result = this->x == b.x && this->y == b.y;
return result;
}
-V2F32::V2F32(float x, float y) {
- this->x = x;
- this->y = y;
-}
-V2F32 V2F32::operator/(float scalar) {
- V2F32 result = {};
+/* V2F32 */
+
+V2F32
+V2F32::operator/(float scalar)
+{
+ V2F32 result {};
result.x = this->x / scalar;
result.y = this->y / scalar;
return result;
}
-V2F32 V2F32::operator*(float scalar) {
- V2F32 result = {};
+V2F32
+V2F32::operator*(float scalar)
+{
+ V2F32 result {};
result.x = this->x * scalar;
result.y = this->y * scalar;
return result;
}
V2F32 V2F32::operator+(V2F32 other) {
- V2F32 result = {};
+ V2F32 result {};
result.x = this->x + other.x;
result.y = this->y + other.y;
return result;
}
-V3F32::V3F32(float x, float y, float z) {
- this->x = x;
- this->y = y;
- this->z = z;
-}
+/* V3F32 */
V3F32 V3F32::operator/(float scalar) {
V3F32 result = {};
@@ -63,15 +58,12 @@ V3F32 V3F32::operator*(float scalar) {
}
-V4F32::V4F32(float x, float y, float z, float w) {
- this->x = x;
- this->y = y;
- this->z = z;
- this->w = w;
-}
+/* V4F32 */
-V4F32 V4F32::operator/(float scalar) {
- V4F32 result = {};
+V4F32
+V4F32::operator/(float scalar)
+{
+ V4F32 result {};
result.x = this->x / scalar;
result.y = this->y / scalar;
result.z = this->z / scalar;
@@ -79,8 +71,10 @@ V4F32 V4F32::operator/(float scalar) {
return result;
}
-V4F32 V4F32::operator*(float scalar) {
- V4F32 result = {};
+V4F32
+V4F32::operator*(float scalar)
+{
+ V4F32 result {};
result.x = this->x * scalar;
result.y = this->y * scalar;
result.z = this->z * scalar;
@@ -88,10 +82,12 @@ V4F32 V4F32::operator*(float scalar) {
return result;
}
-V2I32::V2I32(int32_t x, int32_t y) : x(x), y(y) {
-}
-bool V2I32::operator==(V2I32 other) {
+/* V2I32 */
+
+bool
+V2I32::operator==(V2I32 other)
+{
bool result = x == other.x && y == other.y;
return result;
}