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authorfschildt <florian.schildt@protonmail.com>2025-11-25 06:21:26 +0100
committerfschildt <florian.schildt@protonmail.com>2025-11-25 06:21:26 +0100
commit3f95bc6b463f629c620ba5811ca3ce53ed9c03a2 (patch)
tree8e2637270472b3ff787f95b24c9567d0c4d3df2b /src/games/Game.hpp
parent746819470de51c4f7331b64980f3da9bfb750a12 (diff)
add MemoryManager, enhance cmake,compile.sh
Diffstat (limited to 'src/games/Game.hpp')
-rw-r--r--src/games/Game.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/games/Game.hpp b/src/games/Game.hpp
index aad3c1b..e9eed82 100644
--- a/src/games/Game.hpp
+++ b/src/games/Game.hpp
@@ -34,6 +34,9 @@ public:
z_text
};
+ using FrameString32 = uint32_t;
+
+
static std::unique_ptr<Game> Select(GameType type);
@@ -47,10 +50,12 @@ protected:
void DrawDefaultGamePausedMenu();
float ProcessDt();
+ uint32_t PushFrameString32(std::u32string&& str);
GameStatus m_game_status {game_starting};
float m_dt_remaining_seconds {0.0f};
uint64_t m_tlast_milliseconds {SDL_GetTicks()};
+ std::vector<std::u32string> m_frame_strings;
protected: