diff options
| author | fschildt <florian.schildt@protonmail.com> | 2025-09-29 13:20:43 +0200 | 
|---|---|---|
| committer | fschildt <florian.schildt@protonmail.com> | 2025-09-29 13:20:43 +0200 | 
| commit | 9d72ed2d5801b1506158082f08bd0b47e58db17f (patch) | |
| tree | 1fe30ab6dae55db5a3faaac6b8d54f67a31255d3 /src/main.cpp | |
| parent | d793b79dea7d5e19982128528276cf05d6c23b5d (diff) | |
renderer: major refactor; vectors: now aggregates
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 35 | 
1 files changed, 14 insertions, 21 deletions
diff --git a/src/main.cpp b/src/main.cpp index 91192b4..bdd5a18 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,7 +1,5 @@  #include <basic/defs.hpp> -#include <cstdlib>  #include <memory> -#include <renderer/RenderGroup.hpp>  #include <renderer/Renderer.hpp>  #include <games/Game.hpp> @@ -14,13 +12,13 @@  #include <imgui_impl_opengl3.h>  #include <imgui_impl_sdl3.h> -#include <stdlib.h> -#include <assert.h>  #include <iostream> +#include <cstdlib> +#include <assert.h>  Game::GameType -do_menu(RenderGroup &render_group) +do_menu()  {      Game::GameType type = Game::NO_GAME; @@ -41,8 +39,8 @@ do_menu(RenderGroup &render_group)      Color clear_color = {0.4f, 0.4f, 0.4f, 1.0f}; -    render_group.SetCameraSize(4.0f, 3.0f); -    render_group.Clear(clear_color); +    g_renderer.SetCameraSize(4.0f, 3.0f); +    g_renderer.Clear(clear_color);      return type; @@ -105,18 +103,15 @@ main(int argc, char **argv)      ImGui_ImplOpenGL3_Init(glsl_version); -    std::unique_ptr<Game> game = nullptr; -    Renderer renderer {window}; -    if (!renderer.Init()) { -        return EXIT_FAILURE; -    } +    g_renderer.Init(window); -    RenderGroup render_group; -    SDL_GetWindowSize(window, &render_group.m_ScreenWidth, &render_group.m_ScreenHeight); + +    std::unique_ptr<Game> game = nullptr;      std::vector<SDL_Event> game_events;      game_events.reserve(32); +      for (;;) {          ImGui_ImplOpenGL3_NewFrame();          ImGui_ImplSDL3_NewFrame(); @@ -148,9 +143,7 @@ main(int argc, char **argv)          int w, h;          SDL_GetWindowSize(window, &w, &h); -        render_group.m_ScreenWidth = w; -        render_group.m_ScreenHeight = h; -        renderer.ResizeCanvas(w, h); +        g_renderer.SetScreenSize(w, h);          if (game) { @@ -160,9 +153,9 @@ main(int argc, char **argv)              }          }          else { -            Game::GameType type = do_menu(render_group); +            Game::GameType type = do_menu();              if (type != Game::NO_GAME) { -                game = Game::Select(type, render_group); +                game = Game::Select(type);              }          }          game_events.clear(); @@ -177,11 +170,11 @@ main(int argc, char **argv)          ImGui::End(); -        renderer.Draw(render_group); +        g_renderer.Draw();          ImGui::Render();          ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());          SDL_GL_SwapWindow(window); -        render_group.Reset(); +        g_renderer.Reset();      }  QUIT:  | 
