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authorfschildt <florian.schildt@protonmail.com>2025-09-17 15:30:21 +0200
committerfschildt <florian.schildt@protonmail.com>2025-09-17 15:30:21 +0200
commitf28e9c3e03a9f94764b3811f7c4aa01991943fc7 (patch)
tree569850adf97494f5ce31dfe31a4c2703f378a144 /src/renderer/opengl/GlVertexBuffer.cpp
parentb46a0d9369fbaa1938f0968ab216bc2d564a9c37 (diff)
switch to software renderer
Diffstat (limited to 'src/renderer/opengl/GlVertexBuffer.cpp')
-rw-r--r--src/renderer/opengl/GlVertexBuffer.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/renderer/opengl/GlVertexBuffer.cpp b/src/renderer/opengl/GlVertexBuffer.cpp
deleted file mode 100644
index f716c50..0000000
--- a/src/renderer/opengl/GlVertexBuffer.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-#include <renderer/opengl/GlVertexBuffer.hpp>
-
-#include <GL/glew.h>
-#include <string.h>
-
-#include <stdio.h>
-
-void GlVertexBuffer::Init() {
- m_Vertices.reserve(16384);
- glGenBuffers(1, &m_Id);
- glBindBuffer(GL_ARRAY_BUFFER, m_Id);
-}
-
-void GlVertexBuffer::Reset() {
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
- m_Vertices.clear();
-}
-
-float *GlVertexBuffer::GetData() {
- return reinterpret_cast<float*>(m_Vertices.data());
-}
-
-uint32_t GlVertexBuffer::GetCount() {
- return static_cast<uint32_t>(m_Vertices.size());
-}
-
-void GlVertexBuffer::PushRectangle(V3F32 pos, V2F32 dim, V3F32 color) {
- V3F32 positions[4] = {
- V3F32(pos.x, pos.y, pos.z),
- V3F32(pos.x + dim.x, pos.y, pos.z),
- V3F32(pos.x + dim.x, pos.y + dim.y, pos.z),
- V3F32(pos.x, pos.y + dim.y, pos.z),
- };
-
- for (int i = 0; i < 4; i++) {
- GlVertex vertex = {};
- vertex.pos = positions[i];
- vertex.color = color;
- m_Vertices.push_back(vertex);
- }
-}
-
-void GlVertexBuffer::TransferData() {
- size_t size = m_Vertices.size() * sizeof(GlVertex);
- GLsizei stride = sizeof(GlVertex);
- const void *offset_color = (const void*)(3*sizeof(float));
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, stride, 0);
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, stride, offset_color);
- glBufferData(GL_ARRAY_BUFFER, size, m_Vertices.data(), GL_STATIC_DRAW);
-}
-