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-rw-r--r--src/games/minesweeper/Minesweeper.cpp14
-rw-r--r--src/games/minesweeper/Minesweeper.hpp4
2 files changed, 10 insertions, 8 deletions
diff --git a/src/games/minesweeper/Minesweeper.cpp b/src/games/minesweeper/Minesweeper.cpp
index 1f40b33..a1886ff 100644
--- a/src/games/minesweeper/Minesweeper.cpp
+++ b/src/games/minesweeper/Minesweeper.cpp
@@ -127,12 +127,15 @@ Minesweeper::Update(std::vector<SDL_Event>& events)
ProcessEventDuringResume(event);
}
}
+ if (m_run_state == exit) {
+ return false;
+ }
if (m_run_state == pause) {
DrawBoard();
DrawPauseMenu();
}
- else if (m_run_state == start_menu) {
+ else if (m_run_state == start) {
DrawStartMenu();
}
else if (m_run_state == resume) {
@@ -143,8 +146,7 @@ Minesweeper::Update(std::vector<SDL_Event>& events)
DrawGameOverMenu();
}
- bool keep_running = m_run_state != exit;
- return keep_running;
+ return true;
}
void
@@ -307,7 +309,7 @@ Minesweeper::DrawPauseMenu()
m_run_state = resume;
}
if (ImGui::Button("Restart")) {
- m_run_state = start_menu;
+ m_run_state = start;
}
if (ImGui::Button("Exit")) {
m_run_state = exit;
@@ -318,7 +320,7 @@ Minesweeper::DrawPauseMenu()
void
Minesweeper::DrawStartMenu()
{
- ImGui::Begin("MinesweeperStartMenu");
+ ImGui::Begin("MinesweeperStart");
if (ImGui::RadioButton("beginner", m_difficulty == beginner ? true : false)) {
m_difficulty = beginner;
}
@@ -343,7 +345,7 @@ Minesweeper::DrawGameOverMenu()
{
ImGui::Begin("MinesweeperGameOverMenu");
if (ImGui::Button("Play Again")) {
- m_run_state = start_menu;
+ m_run_state = start;
}
if (ImGui::Button("Exit")) {
m_run_state = exit;
diff --git a/src/games/minesweeper/Minesweeper.hpp b/src/games/minesweeper/Minesweeper.hpp
index c0bae7a..f29df14 100644
--- a/src/games/minesweeper/Minesweeper.hpp
+++ b/src/games/minesweeper/Minesweeper.hpp
@@ -23,7 +23,7 @@ namespace std {
class Minesweeper : public Game {
public:
enum RunState {
- start_menu,
+ start,
pause,
resume,
game_over,
@@ -77,7 +77,7 @@ private:
private:
- RunState m_run_state = start_menu;
+ RunState m_run_state = start;
Difficulty m_difficulty = beginner;
float m_world_width = 4.0f;