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path: root/cmake/CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)



project(fsarcade)


set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)


# set binary directory
set(FSARCADE_ROOT_DIR    "${CMAKE_CURRENT_LIST_DIR}/..")
set(FSARCADE_SRC_DIR     "${FSARCADE_ROOT_DIR}/src")
set(IMGUI_SRC_DIR        "${FSARCADE_ROOT_DIR}/external/imgui")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${FSARCADE_ROOT_DIR}/runtree)


add_executable(fsarcade)
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
    target_compile_options(fsarcade PRIVATE -pedantic-errors -Wall -Weffc++ -Wconversion -Wsign-conversion -Wshadow)
endif ()

target_sources(fsarcade PUBLIC
    ${FSARCADE_SRC_DIR}/main.cpp
    ${FSARCADE_SRC_DIR}/basic/math.cpp
    ${FSARCADE_SRC_DIR}/renderer/Renderer.cpp
    ${FSARCADE_SRC_DIR}/renderer/RenderGroup.cpp
    ${FSARCADE_SRC_DIR}/renderer/opengl/GlRenderer.cpp
    ${FSARCADE_SRC_DIR}/renderer/opengl/GlVertexBuffer.cpp
    ${FSARCADE_SRC_DIR}/renderer/opengl/GlIndexBuffer.cpp
    ${FSARCADE_SRC_DIR}/renderer/opengl/GlShader.cpp
    ${FSARCADE_SRC_DIR}/games/Game.cpp
    ${FSARCADE_SRC_DIR}/games/tetris/Tetris.cpp
    ${FSARCADE_SRC_DIR}/games/tetris/Tetromino.cpp
    ${FSARCADE_SRC_DIR}/games/tetris/Board.cpp
    ${FSARCADE_SRC_DIR}/games/snake/Snake.cpp
    ${FSARCADE_SRC_DIR}/games/minesweeper/Minesweeper.cpp
    ${IMGUI_SRC_DIR}/imgui.cpp
    ${IMGUI_SRC_DIR}/imgui_draw.cpp
    ${IMGUI_SRC_DIR}/imgui_tables.cpp
    ${IMGUI_SRC_DIR}/imgui_widgets.cpp
    ${IMGUI_SRC_DIR}/backends/imgui_impl_sdl3.cpp
    ${IMGUI_SRC_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(fsarcade PUBLIC
    ${FSARCADE_SRC_DIR}
    ${IMGUI_SRC_DIR}
    ${IMGUI_SRC_DIR}/backends
    ${FSARCADE_ROOT_DIR}/external/stb
)

add_library(stb_truetype STATIC ${FSARCADE_SRC_DIR}/common/stb_truetype.cpp)
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
    target_compile_options(stb_truetype PRIVATE -w) # -w suppresses all warnings
elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
    target_compile_options(stb_truetype PRIVATE /W0) # /W0 suppresses all warnings
endif()
target_include_directories(stb_truetype PUBLIC
    ${FSARCADE_ROOT_DIR}/external/stb
)

target_link_libraries(fsarcade GL GLEW SDL3 dl stb_truetype)