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#pragma once
#include <cstddef>
#include <cstdint>
#include <common/shapes.hpp>
#include <algorithm>
struct V2ST {
size_t x;
size_t y;
bool operator==(V2ST &b);
bool operator==(const V2ST& other) const {
return x == other.x && y == other.y;
}
};
struct V2F32 {
float x;
float y;
V2F32 operator/(float scalar);
V2F32 operator*(float scalar);
V2F32 operator+(V2F32 other);
};
struct V3F32 {
float x;
float y;
float z;
V3F32 operator/(float scalar);
V3F32 operator*(float scalar);
};
struct V4F32 {
float x;
float y;
float z;
float w;
V4F32 operator/(float scalar);
V4F32 operator*(float scalar);
};
struct V2I32 {
int32_t x;
int32_t y;
bool operator==(V2I32 other);
};
struct Color {
float r;
float g;
float b;
float a;
};
inline bool
Intersect_Rectangle_Circle(Rectangle rect, Circle circle)
{
float xmin = std::min(rect.x0, rect.x1);
float xmax = std::max(rect.x0, rect.x1);
float ymin = std::min(rect.y0, rect.y1);
float ymax = std::max(rect.y0, rect.y1);
float closest_x = std::max(xmin, std::min(circle.x, xmax));
float closest_y = std::max(ymin, std::min(circle.y, ymax));
float dx = closest_x - circle.x;
float dy = closest_y - circle.y;
float d_sq = dx*dx + dy*dy;
float r_sq = circle.r * circle.r;
bool is_intersect = d_sq <= r_sq;
return is_intersect;
}
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