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#pragma once
#include <common/defs.hpp>
#include <SDL3/SDL.h>
#include <memory>
#include <vector>
class Game {
public:
enum GameType {
no_game,
minesweeper,
snake,
tetris
};
enum GameStatus {
game_starting,
game_resuming,
game_over,
game_paused,
game_exit
};
static std::unique_ptr<Game> Select(GameType type);
Game() = default;
virtual ~Game() = default;
virtual bool Update(std::vector<SDL_Event>& events) = 0;
protected:
void DrawGameOverMenu();
void DrawGamePausedMenu();
float ProcessDt();
GameStatus m_game_status {game_starting};
float m_dt_remaining_seconds {0.0f};
uint64_t m_tlast_milliseconds {SDL_GetTicks()};
};
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