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#pragma once #include <common/defs.hpp> #include <SDL3/SDL.h> #include <memory> #include <vector> struct SDL_Window; class Game { public: enum GameType { no_game, tetris, snake, minesweeper, breakout }; static std::unique_ptr<Game> Select(GameType type); Game() = default; virtual ~Game() = default; virtual bool Update(std::vector<SDL_Event>& events) = 0; };