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#pragma once
#include <basic/defs.hpp>
#include <SDL3/SDL.h>
#include <memory>
#include <vector>
#include <renderer/RenderGroup.hpp>
struct SDL_Window;
class Game {
public:
enum GameType {
NO_GAME,
TETRIS,
SNAKE,
MINESWEEPER
};
static std::unique_ptr<Game> Select(GameType type, RenderGroup& render_group);
Game() = default;
virtual ~Game();
virtual bool Update(std::vector<SDL_Event> &events) = 0;
};
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