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path: root/src/games/breakout/Breakout.cpp
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#include <games/breakout/Breakout.hpp>

#include <imgui.h>


bool
Breakout::Update(std::vector<SDL_Event>& events)
{
    for (auto& event : events) {
        if (m_status == pause) {
            ProcessEventDuringPause(event);
        }
        else {
            ProcessEventDuringResume(event);
        }
    }

    if (m_status == pause) {
        DrawPauseMenu();
    }
    if (m_status == exit) {
        return false;
    }

    return true;
}

void
Breakout::ProcessEventDuringResume(SDL_Event& event)
{
    switch (event.type) {
    case SDL_EVENT_KEY_DOWN: {
        if (event.key.key == SDLK_ESCAPE) {
            m_status = pause;
        }
    } break;
    default:;
    }
}

void
Breakout::ProcessEventDuringPause(SDL_Event &event)
{
    switch (event.type) {
    case SDL_EVENT_KEY_DOWN: {
        if (event.key.key == SDLK_ESCAPE) {
            m_status = resume;
        }
    } break;
    default:;
    }
}

void
Breakout::DrawPauseMenu()
{
    ImGui::Begin("BreakoutPause");
    if (ImGui::Button("Resume")) {
        m_status = resume;
    }
    if (ImGui::Button("Exit")) {
        m_status = exit;
    }
    ImGui::End();
}