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#pragma once
#include <games/Game.hpp>
#include <common/math.hpp>
#include <common/Font.hpp>
#include <array>
namespace std {
template <>
struct hash<V2ST> {
size_t operator()(const V2ST& v) const {
size_t h1 = hash<size_t>{}(v.x);
size_t h2 = hash<size_t>{}(v.y);
return h1 ^ (h2 << 1);
}
};
}
class Minesweeper : public Game {
public:
enum RunState {
start,
pause,
resume,
game_over,
exit
};
enum Difficulty {
beginner,
intermediate,
expert
};
public:
Minesweeper();
~Minesweeper() = default;
bool Update(std::vector<SDL_Event>& events) override;
void ProcessEventDuringPause(SDL_Event& event);
void ProcessEventDuringResume(SDL_Event& event);
private:
void Reset(Difficulty Difficulty);
void InitIsMineBitmap(int32_t mine_count);
void InitAdjacentMineCounters();
void UncoverMines();
void Uncover(int32_t x, int32_t y);
void ToggleFlag(int32_t x, int32_t y);
bool IsCovered(int32_t x, int32_t y);
bool IsFlagged(int32_t x, int32_t y);
bool IsMine(int32_t x, int32_t y);
V2F32 ScreenPosToViewPos(V2F32 screen_pos);
private:
void DrawBoard();
void DrawStartMenu();
void DrawPauseMenu();
void DrawGameOverMenu();
private:
static constexpr int32_t MAX_MAP_HEIGHT = 32;
static constexpr int32_t MAX_MAP_WIDTH = 32;
static constexpr std::string_view s_FontFilepath = "./fonts/dejavu_ttf/DejaVuSans.ttf";
private:
RunState m_run_state = start;
Difficulty m_difficulty = beginner;
float m_world_width = 4.0f;
float m_world_height = 3.0f;
int32_t m_grid_width;
int32_t m_grid_height;
V2F32 m_grid_pos;
V2F32 m_cell_outer_size;
V2F32 m_cell_inner_size;
uint32_t m_is_covered_bitmap[MAX_MAP_HEIGHT] {};
uint32_t m_is_flagged_bitmap[MAX_MAP_HEIGHT] {};
uint32_t m_is_mine_bitmap[MAX_MAP_HEIGHT] {};
int32_t m_adjacent_mine_counts[MAX_MAP_WIDTH * MAX_MAP_HEIGHT] {};
Font m_font;
std::array<Glyph, 9> m_digit_glyphs;
};
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