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#pragma once
#include <games/Game.hpp>
#include <common/math.hpp>
#include <common/Font.hpp>
class Minesweeper : public Game {
public:
enum Difficulty {
beginner,
intermediate,
expert
};
public:
Minesweeper();
~Minesweeper() = default;
bool Update(std::vector<SDL_Event>& events) override;
private:
void ProcessEventDuringPause(SDL_Event& event);
void ProcessEventDuringResume(SDL_Event& event);
void Reset(Difficulty Difficulty);
void InitIsMineBitmap(int32_t mine_count);
void InitAdjacentMineCounters();
void UncoverMines();
void Uncover(int32_t x, int32_t y);
void ToggleFlag(int32_t x, int32_t y);
bool IsCovered(int32_t x, int32_t y);
bool IsFlagged(int32_t x, int32_t y);
bool IsMine(int32_t x, int32_t y);
V2F32 ScreenPosToViewPos(V2F32 screen_pos);
private:
void DrawBoard();
void DrawStartMenu();
private:
static constexpr int32_t max_map_height = 32;
static constexpr int32_t max_map_width = 32;
private:
Difficulty m_difficulty = beginner;
float m_world_width = 4.0f;
float m_world_height = 3.0f;
int32_t m_grid_width;
int32_t m_grid_height; V2F32 m_grid_pos;
V2F32 m_cell_outer_size;
V2F32 m_cell_inner_size;
uint32_t m_is_covered_bitmap[max_map_height] {};
uint32_t m_is_flagged_bitmap[max_map_height] {};
uint32_t m_is_mine_bitmap[max_map_height] {};
int32_t m_adjacent_mine_counts[max_map_width * max_map_height] {};
Font m_font;
};
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