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#pragma once
#include <games/Game.hpp>
namespace std {
template <>
struct hash<V2ST> {
size_t operator()(const V2ST& v) const {
size_t h1 = hash<size_t>{}(v.x);
size_t h2 = hash<size_t>{}(v.y);
return h1 ^ (h2 << 1);
}
};
}
enum class MinesweeperRunState {
Resume,
Pause,
GameOver,
Restart,
Exit
};
class Minesweeper : public Game {
public:
Minesweeper();
~Minesweeper() = default;
bool Update(std::vector<SDL_Event> &events, RenderGroup &render_group) override;
void ProcessEventDuringPause(SDL_Event &event, RenderGroup &render_group);
void ProcessEventDuringResume(SDL_Event &event, RenderGroup &render_group);
private:
void Reinit();
void InitIsMineBitmap(int32_t mine_count);
void InitAdjacentMineCounters();
void Uncover(int32_t x, int32_t y);
void ToggleFlag(int32_t x, int32_t y);
bool IsCovered(int32_t x, int32_t y);
bool IsFlagged(int32_t x, int32_t y);
bool IsMine(int32_t x, int32_t y);
V2F32 ScreenPosToViewPos(V2F32 screen_pos, RenderGroup &render_group);
private:
void DrawPauseMenu(RenderGroup &render_group);
void DrawGameOverMenu(RenderGroup &render_group);
void DrawBoard(RenderGroup &render_group);
private:
static constexpr int32_t MAX_MAP_HEIGHT = 32;
static constexpr int32_t MAX_MAP_WIDTH = 32;
static constexpr std::string_view s_FontFilepath = "./fonts/dejavu_ttf/DejaVuSans.ttf";
private:
MinesweeperRunState m_RunState = MinesweeperRunState::Resume;
float m_WorldWidth = 4.0f;
float m_WorldHeight = 3.0f;
int32_t m_MapWidth = 16;
int32_t m_MapHeight = 16;
V2F32 m_MapViewPos;
V2F32 m_CellOuterViewSize;
V2F32 m_CellInnerViewSize;
uint32_t m_IsCoveredBitmap[MAX_MAP_HEIGHT] {};
uint32_t m_IsFlaggedBitmap[MAX_MAP_HEIGHT] {};
uint32_t m_IsMineBitmap[MAX_MAP_HEIGHT] {};
int32_t m_AdjacentMineCounters[MAX_MAP_WIDTH * MAX_MAP_HEIGHT] {};
};
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