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#include <games/tetris/Tetromino.hpp>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_timer.h>
#include <games/tetris/Tetris.hpp>
#include <imgui.h>
#include <fstream>
// Todo: change to new font scaling api in imgui first
// Todo: test text with hardcoded gap + dummy to ensure it gets placed as expected
Tetris::Tetris() :
m_ActiveTetromino(m_Board),
m_NextTetromino(m_Board)
{
m_TetrominoCounters[(size_t)m_ActiveTetromino.GetId()] += 1;
}
void Tetris::Restart() {
m_RunningState = TetrisRunningState::Resume;
m_DtInSecondsRemaining = 0.0f;
m_MillisecondsSinceT0Last = SDL_GetTicks();
// Todo: Don't reconstruct! Make reset methods.
m_Board = Board();
m_ActiveTetromino = Tetromino(m_Board);
m_NextTetromino = Tetromino(m_Board);
memset(m_TetrominoCounters, 0, sizeof(m_TetrominoCounters));
m_Score = 0;
m_LineCounter = 0;
m_StartingLevel = 0;
m_Level = 0;
m_SoftdropCounter = 0;
}
bool Tetris::Update(std::vector<SDL_Event> &events, RenderGroup &render_group) {
V3F32 clear_color = V3F32(0.2f, 0.2f, 0.2f);
render_group.SetCameraSize(4.0f, 3.0f);
render_group.Clear(clear_color);
if (m_RunningState == TetrisRunningState::Restart) {
Restart();
}
uint64_t milliseconds_since_t0 = SDL_GetTicks();
uint64_t milliseconds_since_t0_last = m_MillisecondsSinceT0Last;
uint64_t milliseconds_dt = milliseconds_since_t0 - milliseconds_since_t0_last;
float seconds_dt = static_cast<float>(milliseconds_dt) / 1000.0f;
m_MillisecondsSinceT0Last = milliseconds_since_t0;
if (m_RunningState == TetrisRunningState::Resume) {
uint32_t harddrop_count = GetHarddropCount(seconds_dt);
while (harddrop_count) {
bool moved_down = m_ActiveTetromino.MaybeMoveDown();
if (!moved_down) {
HandleTetrominoPlacement();
}
harddrop_count--;
}
}
for (auto &event : events) {
using enum TetrisRunningState;
switch (m_RunningState) {
case Resume: UpdateResumeState(event); break;
case Pause: UpdatePauseState(event); break;
default:;
}
}
Draw(render_group);
bool keep_running = m_RunningState != TetrisRunningState::Exit;
return keep_running;
}
void Tetris::UpdateResumeState(SDL_Event &event) {
switch (event.type) {
case SDL_EVENT_KEY_DOWN: {
auto key = event.key.key;
if (key == SDLK_RIGHT) {
m_ActiveTetromino.MaybeMoveHorizontally(TetrominoDirection::Right);
} else if (key == SDLK_LEFT) {
m_ActiveTetromino.MaybeMoveHorizontally(TetrominoDirection::Left);
} else if (key == SDLK_DOWN) {
bool moved_down = m_ActiveTetromino.MaybeMoveDown();
if (!moved_down) {
HandleTetrominoPlacement();
}
else {
m_SoftdropCounter++;
}
} else if (key == SDLK_X) {
m_ActiveTetromino.MaybeRotate(TetrominoRotation::Clockwise);
} else if (key == SDLK_Z || key == SDLK_Y) {
m_ActiveTetromino.MaybeRotate(TetrominoRotation::CounterClockwise);
} else if (key == SDLK_ESCAPE) {
m_RunningState = TetrisRunningState::Pause;
}
}
default:;
}
}
void Tetris::UpdatePauseState(SDL_Event &event) {
switch (event.type) {
case SDL_EVENT_KEY_DOWN: {
auto key = event.key.key;
if (key == SDLK_ESCAPE) {
m_RunningState = TetrisRunningState::Resume;
}
}
default:;
}
}
void Tetris::HandleTetrominoPlacement() {
int32_t rows_cleared = m_Board.PlaceTetromino(m_ActiveTetromino);
m_ActiveTetromino = m_NextTetromino;
m_NextTetromino = Tetromino(m_Board);
if (rows_cleared == -1) {
HandleGameOver();
return;
}
m_LineCounter += rows_cleared;
m_TetrominoCounters[(size_t)m_ActiveTetromino.GetId()] += 1;
if (rows_cleared == 1) {
m_Score += 40 * (m_Level + 1);
}
else if (rows_cleared == 2) {
m_Score += 100 * (m_Level + 1);
}
else if (rows_cleared == 3) {
m_Score += 300 * (m_Level + 1);
}
else if (rows_cleared == 4) {
m_Score += 1200 * (m_Level + 1);
}
m_Score += m_SoftdropCounter;
m_SoftdropCounter = 0;
m_Level = m_StartingLevel + m_LineCounter / 10;
}
uint32_t Tetris::GetHarddropCount(float dt) {
float nes_frame_time = 1.0f / 60;
int32_t nes_frames_per_cell;
if (m_Level <= 8) nes_frames_per_cell = 48 - m_Level * 5;
else if (m_Level == 9) nes_frames_per_cell = 6;
else if (m_Level <= 12) nes_frames_per_cell = 5;
else if (m_Level <= 15) nes_frames_per_cell = 4;
else if (m_Level <= 18) nes_frames_per_cell = 3;
else if (m_Level <= 28) nes_frames_per_cell = 2;
else nes_frames_per_cell = 1;
float dt_level = static_cast<float>(nes_frames_per_cell) * nes_frame_time;
float dt_total = m_DtInSecondsRemaining + dt;
uint32_t harddrop_count = 0;
while (dt_total > dt_level) {
harddrop_count += 1;
dt_total -= dt_level;
}
m_DtInSecondsRemaining = dt_total;
return harddrop_count;
}
void Tetris::HandleGameOver() {
m_RunningState = TetrisRunningState::GameOver;
const char *filepath = "tetris_highscore.txt";
int32_t highscore = 0;
std::ifstream highscore_file_in { filepath };
if (highscore_file_in) {
highscore_file_in >> highscore;
highscore_file_in.close();
}
else {
SDL_LogInfo(0, "Tetris: cannot open tetris_highscore.txt for reading");
}
if (highscore > 0 && highscore > m_HighScore) {
m_HighScore = highscore;
}
if (m_Score > m_HighScore) {
m_HighScore = m_Score;
std::ofstream highscore_file_out { filepath };
if (highscore_file_out) {
highscore_file_out << m_HighScore << std::endl;
highscore_file_out.close();
}
else {
SDL_LogInfo(0, "Tetris: cannot open tetris_highscore.txt for writing");
}
}
}
void Tetris::Draw(RenderGroup &render_group) {
m_Board.Draw(m_Level, render_group);
m_ActiveTetromino.Draw(render_group);
DrawNextTetromino(render_group);
DrawStatistics(render_group);
DrawLineCounter(render_group);
DrawLevel(render_group);
DrawScore(render_group);
// Todo: Use transparency
if (m_RunningState == TetrisRunningState::Pause) {
DrawPauseMenu(render_group);
}
else if (m_RunningState == TetrisRunningState::GameOver) {
DrawGameOverMenu(render_group);
}
}
void Tetris::DrawPauseMenu(RenderGroup &render_group) {
ImGui::Begin("TetrisPause", nullptr, s_MenuImGuiWindowFlags);
if (ImGui::Button("Resume")) {
m_RunningState = TetrisRunningState::Resume;
}
if (ImGui::Button("Restart")) {
m_RunningState = TetrisRunningState::Restart;
}
if (ImGui::Button("Exit")) {
m_RunningState = TetrisRunningState::Exit;
}
ImGui::End();
}
void Tetris::DrawGameOverMenu(RenderGroup &render_group) {
ImGui::Begin("TetrisGameOver", nullptr, s_MenuImGuiWindowFlags);
ImGui::Text("Score = %d", m_Score);
ImGui::Text("HighScore = %d", m_HighScore);
if (ImGui::Button("Restart")) {
m_RunningState = TetrisRunningState::Restart;
}
if (ImGui::Button("Exit")) {
m_RunningState = TetrisRunningState::Exit;
}
ImGui::End();
}
void Tetris::DrawLineCounter(RenderGroup &render_group) {
V2F32 view_pos = {0.5f, 2.6f};
ImVec2 screen_pos = render_group.ViewPosToScreenPosImGui(view_pos);
ImGui::SetNextWindowPos(screen_pos);
ImGui::Begin("TetrisLines", nullptr, s_DefaultImGuiWindowFlags);
ImGui::Text("LINES - %d", m_LineCounter);
ImGui::End();
}
void Tetris::DrawStatistics(RenderGroup &render_group) {
V2F32 view_tetrominoes_pos = {0.4f, 1.8f};
V2F32 view_advance = {0.0f, 0.2f};
V2F32 view_text_title_pos = view_tetrominoes_pos + V2F32(0.02f, 0.4f);
ImVec2 screen_text_title_pos = render_group.ViewPosToScreenPosImGui(view_text_title_pos);
V2F32 view_text_pos = view_tetrominoes_pos + V2F32(0.4f, 0.16f);
V2F32 view_text_gap = {0.0f, 0.124f};
ImVec2 screen_text_pos = render_group.ViewPosToScreenPosImGui(view_text_pos);
ImVec2 screen_text_gap = render_group.ViewSizeToScreenSizeImGui(view_text_gap);
using enum TetrominoId;
Tetromino::Draw(TETROMINO_T, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
Tetromino::Draw(TETROMINO_J, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
Tetromino::Draw(TETROMINO_Z, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
Tetromino::Draw(TETROMINO_O, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
Tetromino::Draw(TETROMINO_S, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
Tetromino::Draw(TETROMINO_L, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
Tetromino::Draw(TETROMINO_I, 0, view_tetrominoes_pos, 0.5f, render_group);
view_tetrominoes_pos.y -= view_advance.y;
ImGui::SetNextWindowPos(screen_text_title_pos);
ImGui::Begin("TetrisStatisticsTitle", nullptr, s_DefaultImGuiWindowFlags);
ImGui::Text("STATISTICS");
ImGui::End();
ImGui::SetNextWindowPos(screen_text_pos);
ImGui::Begin("TetrisStatistics", nullptr, s_DefaultImGuiWindowFlags);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_T]);
ImGui::Dummy(screen_text_gap);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_J]);
ImGui::Dummy(screen_text_gap);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_Z]);
ImGui::Dummy(screen_text_gap);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_O]);
ImGui::Dummy(screen_text_gap);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_S]);
ImGui::Dummy(screen_text_gap);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_L]);
ImGui::Dummy(screen_text_gap);
ImGui::Text("%d", m_TetrominoCounters[(size_t)TETROMINO_I]);
ImGui::Dummy(screen_text_gap);
ImGui::End();
}
void Tetris::DrawScore(RenderGroup &render_group) {
V2F32 view_pos = {3.0f, 2.2f};
ImVec2 screen_pos = render_group.ViewPosToScreenPosImGui(view_pos);
ImGui::SetNextWindowPos(screen_pos);
ImGui::Begin("TetrisScore", nullptr, s_DefaultImGuiWindowFlags);
ImGui::Text("Score");
ImGui::Text("%d", m_Score);
ImGui::End();
}
void Tetris::DrawNextTetromino(RenderGroup &render_group) {
V2F32 text_view_pos = {3.0f, 1.8f};
ImVec2 text_screen_pos = render_group.ViewPosToScreenPosImGui(text_view_pos);
ImGui::SetNextWindowPos(text_screen_pos);
ImGui::Begin("TetrisNextTetromino", nullptr, s_DefaultImGuiWindowFlags);
ImGui::Text("Next");
ImGui::End();
V2F32 tetromino_view_pos = {3.0, 1.4f};
Tetromino::Draw(m_NextTetromino.GetId(), 0, tetromino_view_pos, 0.5f, render_group);
}
void Tetris::DrawLevel(RenderGroup &render_group) {
V2F32 view_pos = {3.0f, 1.2f};
ImVec2 screen_pos = render_group.ViewPosToScreenPosImGui(view_pos);
ImGui::SetNextWindowPos(screen_pos);
ImGui::Begin("TetrisLevel", nullptr, s_DefaultImGuiWindowFlags);
ImGui::Text("Level");
ImGui::Text("%d", m_Level);
ImGui::End();
}
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