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#pragma once
#include <imgui.h>
#include <games/Game.hpp>
#include <games/tetris/Tetromino.hpp>
#include <games/tetris/Board.hpp>
class Tetris : public Game {
public:
Tetris() = default;
bool Update(std::vector<SDL_Event> &events) override;
void HandleTetrominoPlacement();
private:
void Start();
void UpdateResumeState(SDL_Event &event);
void UpdatePauseState(SDL_Event &event);
uint32_t GetSoftdropCount(float dt);
void HandleGameOver();
void Draw();
void DrawLineCounter();
void DrawStatistics();
void DrawScore();
void DrawNextTetromino();
void DrawLevel();
void DrawGameOverMenu();
private:
static constexpr ImGuiWindowFlags s_MenuImGuiWindowFlags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_AlwaysAutoResize;
static constexpr ImGuiWindowFlags s_DefaultImGuiWindowFlags = ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoScrollbar;
private:
Board m_board;
Tetromino m_active_tetromino;
Tetromino m_next_tetromino;
int32_t m_tetromino_counters[Tetromino::id_count] {};
int32_t m_score = 0;
int32_t m_line_counter = 0;
int32_t m_starting_level = 0;
int32_t m_level = 0;
int32_t m_softdrop_counter = 0;
int32_t m_highscore = 0;
};
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