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#pragma once

#include "games/Game.hpp"
#include "games/tetris/Tetromino.hpp"
#include "games/tetris/Board.hpp"
#include "common/Font.hpp"


class Tetris : public Game {
public:
    Tetris();


private:
    void Start() override;
    void ProcessEvent(SDL_Event& event) override;
    void FinishUpdate(float dt) override;
    void Draw() override;

    void DrawGameOverMenu() override;


    uint32_t GetSoftdropCount(float dt);
    void HandleTetrominoPlacement();

    int32_t ReadHighscore();
    void WriteHighscore();

    void DrawLineCounter();
    void DrawStatistics();
    void DrawScore();
    void DrawNextTetromino();
    void DrawLevel();



private:
    static constexpr Color s_text_color {0.9f, 0.9f, 0.9f, 1.0f};
    static constexpr size_t s_frame_strings_capacity {32};
    static constexpr char s_tetris_highscore_path[]{"tetris_highscore.txt"};

    Font m_font;
    Board m_board;
    Tetromino m_active_tetromino;
    Tetromino::Id m_next_tetromino_id;

    int32_t m_tetromino_counters[Tetromino::id_count] {};
    int32_t m_score = 0;
    int32_t m_line_counter = 0;
    int32_t m_starting_level = 0;
    int32_t m_level = 0;
    int32_t m_softdrop_counter = 0;
    int32_t m_highscore = 0;
};