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#pragma once
#include <common/defs.hpp>
#include <common/math.hpp>
#include <games/tetris/Board.hpp>
class Tetromino {
public:
enum Id : uint8_t {
o_piece,
s_piece,
z_piece,
t_piece,
l_piece,
j_piece,
i_piece,
id_count,
id_none,
};
enum Rotation {
rotate_clockwise = 1,
rotate_counter_clockwise = 3
};
enum Direction {
left = -1,
right = 1
};
public:
explicit Tetromino(uint16_t* board_bitmap);
void Reset(Id id);
Id GetId();
BoardPos GetPos();
int32_t GetOri();
void GetBitmap(uint16_t* bitmap);
bool IsCollisionWithBoard();
bool MaybeMoveDown();
void MaybeMoveHorizontally(Direction direction);
void MaybeRotate(Rotation rotation);
void Draw();
public:
static Id GenerateRandomId();
static bool IsCollisionWithBoard(Id id, BoardPos pos, int32_t ori, uint16_t *board_bitmap);
static void GetBitmap(Id id, BoardPos pos, int32_t ori, uint16_t *bitmap);
static Color GetColor(Id id);
static void Draw(Id id, int32_t ori, V2F32 pos, float scale);
private:
Id m_id;
BoardPos m_pos;
int32_t m_ori;
uint16_t* m_board_bitmap;
};
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