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#pragma once
#include <basic/defs.hpp>
#include <basic/math.hpp>
#include <games/tetris/Board.hpp>
class Tetromino {
public:
enum TetrominoId : uint8_t {
o_piece,
s_piece,
z_piece,
t_piece,
l_piece,
j_piece,
i_piece,
tetromino_id_count,
tetromino_id_none,
};
enum TetrominoRotation {
rotate_clockwise = 1,
rotate_counter_clockwise = 3
};
enum TetrominoDirection {
left = -1,
right = 1
};
public:
Tetromino() = delete;
Tetromino(Board &board);
Tetromino(uint16_t *board_bitmap);
TetrominoId GetId();
BoardPos GetPos();
int32_t GetOri();
void GetBitmap(uint16_t *bitmap);
bool IsCollisionWithBoard(); // for last tetromino to check game over
bool MaybeMoveDown();
void MaybeMoveHorizontally(TetrominoDirection direction);
void MaybeRotate(TetrominoRotation rotation);
void Draw() const;
public:
static bool IsCollisionWithBoard(TetrominoId id, BoardPos pos, int32_t ori, uint16_t *board_bitmap);
static void GetBitmap(TetrominoId id, BoardPos pos, int32_t ori, uint16_t *bitmap);
static Color GetColor(TetrominoId id);
static void Draw(TetrominoId id, int32_t ori, V2F32 pos, float scale);
private:
static TetrominoId GetRandomId();
private:
TetrominoId m_Id;
BoardPos m_Pos;
int32_t m_Ori;
uint16_t *m_BoardBitmap;
};
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