1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
#pragma once
#include <basic/defs.hpp>
#include <basic/math.hpp>
#include <renderer/RenderGroup.hpp>
#include <games/tetris/Board.hpp>
enum class TetrominoId : uint8_t {
TETROMINO_O = 0,
TETROMINO_S,
TETROMINO_Z,
TETROMINO_T,
TETROMINO_L,
TETROMINO_J,
TETROMINO_I,
TETROMINO_ID_COUNT,
TETROMINO_ID_NONE,
};
enum class TetrominoRotation {Clockwise = 1, CounterClockwise = 3};
enum class TetrominoDirection {Left = -1, Right = 1};
class Tetromino {
public:
Tetromino() = delete;
Tetromino(Board &board);
Tetromino(uint16_t *board_bitmap);
TetrominoId GetId();
BoardPos GetPos();
int32_t GetOri();
void GetBitmap(uint16_t *bitmap);
bool IsCollisionWithBoard(); // for last tetromino to check game over
bool MaybeMoveDown();
void MaybeMoveHorizontally(TetrominoDirection direction);
void MaybeRotate(TetrominoRotation rotation);
void Draw(RenderGroup &render_group) const;
public:
static bool IsCollisionWithBoard(TetrominoId id, BoardPos pos, int32_t ori, uint16_t *board_bitmap);
static void GetBitmap(TetrominoId id, BoardPos pos, int32_t ori, uint16_t *bitmap);
static V3F32 GetColor(TetrominoId id);
static void Draw(TetrominoId id, int32_t ori, V2F32 pos, float scale, RenderGroup &render_group);
private:
static TetrominoId GetRandomId();
private:
TetrominoId m_Id;
BoardPos m_Pos;
int32_t m_Ori;
uint16_t *m_BoardBitmap;
};
|