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#pragma once
#include <SDL3/SDL.h>
#include <renderer/Renderer.hpp>
class RSoftwareBackend {
public:
struct Canvas {
uint32_t rshift;
uint32_t gshift;
uint32_t bshift;
uint32_t ashift;
int32_t w;
int32_t h;
uint32_t* pixels;
};
struct DestRect {
int32_t x0;
int32_t y0;
int32_t x1;
int32_t y1;
};
public:
RSoftwareBackend(Renderer& renderer);
void Draw();
void Clear(Color color);
private:
void ResizeCanvas(int32_t w, int32_t h);
void SortRenderEntities();
void DrawRectangle(REntity_Rectangle& entity);
void DrawAlphaBitmap(REntity_AlphaBitmap& entity);
void DrawText(REntity_Text& entity);
void DrawTextGlyph(Glyph& glyph, Color color, int32_t xscreen, int32_t yscreen);
private:
Renderer& m_renderer;
uint32_t m_gltexture_id{};
Canvas m_canvas;
};
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