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#pragma once
#include <SDL3/SDL.h>
#include <renderer/Renderer.hpp>
class RSoftwareBackend {
public:
struct Canvas {
uint32_t rshift;
uint32_t gshift;
uint32_t bshift;
uint32_t ashift;
int32_t w;
int32_t h;
uint32_t* pixels;
};
public:
RSoftwareBackend(SDL_Window* window, Renderer& renderer);
void Draw();
private:
void ResizeCanvas(int32_t w, int32_t h);
void SortRenderEntities();
void DrawRectangle(REntity_Rectangle& entity);
void DrawMonoBitmap(REntity_MonoBitmap& entity);
private:
SDL_Window* m_window{};
Renderer& m_renderer;
uint32_t m_gltexture_id{};
Canvas m_canvas;
};
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