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#include <renderer/opengl/GlIndexBuffer.hpp>
#include <GL/glew.h>
#include <string.h>
#include <stdio.h>
#include <assert.h>
void GlIndexBuffer::Init() {
m_CurrentIndex = 0;
m_Indices.reserve(16384);
glGenBuffers(1, &m_Id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_Id);
}
uint32_t *GlIndexBuffer::GetData() {
return m_Indices.data();
}
uint32_t GlIndexBuffer::GetCount() {
uint32_t count = static_cast<uint32_t>(m_Indices.size());
return count;
}
void GlIndexBuffer::Reset() {
m_CurrentIndex = 0;
m_Indices.clear();
}
void GlIndexBuffer::PushRectangle() {
uint32_t current_index = m_CurrentIndex;
m_Indices.push_back(current_index + 0);
m_Indices.push_back(current_index + 1);
m_Indices.push_back(current_index + 2);
m_Indices.push_back(current_index + 0);
m_Indices.push_back(current_index + 2);
m_Indices.push_back(current_index + 3);
m_CurrentIndex += 4;
}
void GlIndexBuffer::TransferData() {
size_t size = m_Indices.size() * sizeof(uint32_t);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, m_Indices.data(), GL_STATIC_DRAW);
}
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