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#pragma once
#include <renderer/Renderer.hpp>
#include <renderer/opengl/GlVertexBuffer.hpp>
#include <renderer/opengl/GlIndexBuffer.hpp>
#include <renderer/opengl/GlShader.hpp>
class GlRenderer : public Renderer {
public:
GlRenderer(SDL_Window *window);
~GlRenderer() override;
bool Init() override;
void Draw(RenderGroup& render_group) override;
void Present() override;
void InitTexture();
private:
void DrawBatch();
private:
SDL_Window *m_Window;
SDL_GLContext m_Context;
GlVertexBuffer m_RectangleVertexBuffer;
GlIndexBuffer m_RectangleIndexBuffer;
GlShader m_RectangleShader;
GlVertexBuffer m_TextVertexBuffer;
GlVertexBuffer m_TextIndexBuffer;
GlShader m_TextShader;
};
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