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#ifndef FSCORD_H
#define FSCORD_H
#include <os/os.h>
#include <basic/time.h>
#include <client/chat.h>
#include <client/sound.h>
#include <client/font.h>
#include <client/login.h>
#include <client/session.h>
#include <client/server_connection.h>
typedef struct Fscord {
Arena perma_arena;
Arena frame_arena;
OSWindow *window;
OSOffscreenBuffer *offscreen_buffer;
OSSoundPlayer *sound_player;
OSSoundBuffer *sound_buffer;
Font font;
Sound *sound_user_connected;
Sound *sound_user_disconnected;
PlaySound ps_user_connected;
PlaySound ps_user_disconnected;
b32 is_logged_in;
Login *login;
Session *session;
} Fscord;
#endif // FSCORD_H
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