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#include <client/fscord.h>
#include <basic/basic.h>
#include <basic/arena.h>
#include <basic/string32.h>
#include <os/os.h>
#include <messages/messages.h>
#include <client/login.h>
#include <client/session.h>
#include <client/string32_handles.h>
#include <client/server_connection.h>
#include <string.h>
internal_fn b32
fscord_update(Fscord *fscord)
{
arena_clear(&fscord->frame_arena);
Login *login = fscord->login;
Session *session = fscord->session;
// handle network events
// Todo: Do this more carefully.
ServerConnectionStatus status = server_connection_get_status();
if (status == SERVER_CONNECTION_NOT_ESTABLISHED) {
if (fscord->is_logged_in) {
fscord->is_logged_in = false;
session_reset(session);
}
if (login->is_trying_to_login) {
login->warning = SH_LOGIN_WARNING_COULD_NOT_CONNECT;
login->is_trying_to_login = false;
}
}
else if (status == SERVER_CONNECTION_ESTABLISHED) {
if (!fscord->is_logged_in && login->is_trying_to_login) {
login_update_login_attempt(login);
}
b32 handled = server_connection_handle_events();
if (!handled) {
fscord->is_logged_in = false;
session_reset(session);
server_connection_terminate();
login->warning = SH_LOGIN_WARNING_CONNECTION_LOST;
}
}
else if (status == SERVER_CONNECTION_ESTABLISHING) {
// do nothing
}
else {
InvalidCodePath;
}
// handle window events
OSEvent event;
while (os_window_get_event(fscord->window, &event)) {
if (event.type == OS_EVENT_WINDOW_RESIZE) {
continue;
}
if (event.type == OS_EVENT_WINDOW_DESTROYED) {
return false;
}
if (fscord->is_logged_in) {
session_process_event(session, &event);
}
else {
login_process_event(login, &event);
}
}
if (fscord->is_logged_in) {
session_draw(session);
}
else {
login_draw(login);
}
#if 0
OSSoundBuffer *sound_buffer = os_sound_player_get_buffer(fscord->sound_player);
play_sound_update(&fscord->ps_user_connected, sound_buffer);
play_sound_update(&fscord->ps_user_disconnected, sound_buffer);
#endif
return true;
}
internal_fn b32
fscord_init(Fscord *fscord)
{
memset(fscord, 0, sizeof(*fscord));
arena_init(&fscord->perma_arena, MEBIBYTES(10));
arena_init(&fscord->frame_arena, MEBIBYTES(10));
string32_handles_load_language();
fscord->window = os_window_create("fscord", 1024, 720);
if (!fscord->window) {
return false;
}
fscord->offscreen_buffer = os_window_get_offscreen_buffer(fscord->window);
fscord->sound_player = os_sound_player_create(&fscord->perma_arena, 44100);
if (!fscord->sound_player) {
return false;
}
if (!font_init(&fscord->font, "./Inconsolata-Regular.ttf", 20)) {
return false;
}
fscord->sound_user_connected = sound_load(SOUND_USER_CONNECTED);
fscord->sound_user_disconnected = sound_load(SOUND_USER_DISCONNECTED);
os_net_secure_streams_init(&fscord->perma_arena, 1);
server_connection_create(&fscord->perma_arena, fscord);
fscord->is_logged_in = false;
fscord->login = login_create(&fscord->perma_arena, fscord);
fscord->session = session_create(&fscord->perma_arena, fscord);
return true;
}
internal_fn void
fscord_main(void)
{
Fscord fscord;
if (!fscord_init(&fscord)) {
return;
}
b32 running = true;
while (running) {
running = fscord_update(&fscord);
os_window_swap_buffers(fscord.window, fscord.offscreen_buffer);
//os_sound_player_play(fscord->sound_player);
}
}
int
main(void)
{
fscord_main();
return 0;
}
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