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DEBUG_PLATFORM_CONNECT(win32_connect)
{
SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET)
{
int error = WSAGetLastError();
printf("socket() failed, error = %d\n", error);
return -1;
}
printf("socket() success\n");
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
server_addr.sin_addr.s_addr = inet_addr(address);
int connected = connect(sock, (struct sockaddr*)&server_addr, sizeof(server_addr));
if (connected != 0)
{
int error = WSAGetLastError();
printf("connect() failed, error = %d\n", error);
closesocket(sock);
return -1;
}
printf("connect(...) success\n");
u_long mode = 1;
int result = ioctlsocket(sock, FIONBIO, &mode);
if (result != NO_ERROR)
{
int error = WSAGetLastError();
printf("ioctlsocket failed, error = %d\n", error);
closesocket(sock);
return -1;
}
printf("fcntl() success\n");
return sock;
}
DEBUG_PLATFORM_DISCONNECT(win32_disconnect)
{
closesocket(netid);
}
internal
DEBUG_PLATFORM_SEND(win32_send)
{
printf("sending...\n");
int sent = send(netid, (const char*)buffer, size, 0);
printf("sent %d/%u bytes\n", sent, size);
return sent;
}
internal
DEBUG_PLATFORM_RECV(win32_recv)
{
printf("receving...\n");
int recvd = recv(netid, (char*)buffer, size, 0);
printf("recvd %d bytes\n", recvd);
if (recvd == SOCKET_ERROR)
{
return -1;
}
return recvd;
}
internal b32
win32_init_networking()
{
static WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
wprintf(L"WSAStartup failed: %d\n", iResult);
return false;
}
printf("WSAStartup done\n");
return true;
}
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