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authorfschildt <florian.schildt@protonmail.com>2025-07-21 16:07:28 +0200
committerfschildt <florian.schildt@protonmail.com>2025-07-21 16:07:28 +0200
commitb46a0d9369fbaa1938f0968ab216bc2d564a9c37 (patch)
treec28b75187d01be9642af56a54a6101f51b25e4a7 /src/basic/math.cpp
first commitHEADmaster
Diffstat (limited to 'src/basic/math.cpp')
-rw-r--r--src/basic/math.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/basic/math.cpp b/src/basic/math.cpp
new file mode 100644
index 0000000..3067255
--- /dev/null
+++ b/src/basic/math.cpp
@@ -0,0 +1,98 @@
+#include <basic/math.hpp>
+
+
+V2ST::V2ST(size_t x, size_t y) : x(x), y(y) {
+}
+
+V2ST::V2ST(int32_t x, int32_t y) : x((size_t)x), y((size_t)y) {
+}
+
+bool V2ST::operator==(V2ST &b) {
+ bool result = this->x == b.x && this->y == b.y;
+ return result;
+}
+
+
+V2F32::V2F32(float x, float y) {
+ this->x = x;
+ this->y = y;
+}
+
+V2F32 V2F32::operator/(float scalar) {
+ V2F32 result = {};
+ result.x = this->x / scalar;
+ result.y = this->y / scalar;
+ return result;
+}
+
+V2F32 V2F32::operator*(float scalar) {
+ V2F32 result = {};
+ result.x = this->x * scalar;
+ result.y = this->y * scalar;
+ return result;
+}
+
+V2F32 V2F32::operator+(V2F32 other) {
+ V2F32 result = {};
+ result.x = this->x + other.x;
+ result.y = this->y + other.y;
+ return result;
+}
+
+
+V3F32::V3F32(float x, float y, float z) {
+ this->x = x;
+ this->y = y;
+ this->z = z;
+}
+
+V3F32 V3F32::operator/(float scalar) {
+ V3F32 result = {};
+ result.x = this->x / scalar;
+ result.y = this->y / scalar;
+ result.z = this->z / scalar;
+ return result;
+}
+
+V3F32 V3F32::operator*(float scalar) {
+ V3F32 result = {};
+ result.x = this->x * scalar;
+ result.y = this->y * scalar;
+ result.z = this->z * scalar;
+ return result;
+}
+
+
+V4F32::V4F32(float x, float y, float z, float w) {
+ this->x = x;
+ this->y = y;
+ this->z = z;
+ this->w = w;
+}
+
+V4F32 V4F32::operator/(float scalar) {
+ V4F32 result = {};
+ result.x = this->x / scalar;
+ result.y = this->y / scalar;
+ result.z = this->z / scalar;
+ result.w = this->w / scalar;
+ return result;
+}
+
+V4F32 V4F32::operator*(float scalar) {
+ V4F32 result = {};
+ result.x = this->x * scalar;
+ result.y = this->y * scalar;
+ result.z = this->z * scalar;
+ result.w = this->z * scalar;
+ return result;
+}
+
+V2I32::V2I32(int32_t x, int32_t y) : x(x), y(y) {
+}
+
+bool V2I32::operator==(V2I32 other) {
+ bool result = x == other.x && y == other.y;
+ return result;
+}
+