diff options
| author | fschildt <florian.schildt@protonmail.com> | 2025-09-17 15:30:21 +0200 | 
|---|---|---|
| committer | fschildt <florian.schildt@protonmail.com> | 2025-09-17 15:30:21 +0200 | 
| commit | f28e9c3e03a9f94764b3811f7c4aa01991943fc7 (patch) | |
| tree | 569850adf97494f5ce31dfe31a4c2703f378a144 /src/renderer/opengl/GlShader.cpp | |
| parent | b46a0d9369fbaa1938f0968ab216bc2d564a9c37 (diff) | |
switch to software renderer
Diffstat (limited to 'src/renderer/opengl/GlShader.cpp')
| -rw-r--r-- | src/renderer/opengl/GlShader.cpp | 80 | 
1 files changed, 0 insertions, 80 deletions
diff --git a/src/renderer/opengl/GlShader.cpp b/src/renderer/opengl/GlShader.cpp deleted file mode 100644 index cf7c6c5..0000000 --- a/src/renderer/opengl/GlShader.cpp +++ /dev/null @@ -1,80 +0,0 @@ -#include <renderer/opengl/GlShader.hpp> -#include <GL/glew.h> -#include <stdio.h> - -static const char *s_vertex_shader_src =  -"#version 330 core\n" -"layout (location = 0) in vec3 aPos;\n" -"layout (location = 1) in vec3 aColor;\n" -"\n" -"out vec4 vertexColor;\n" -"\n" -"void main()\n" -"{\n" -"    gl_Position = vec4(aPos.xy, 0.0, 1.0);\n" -"    vertexColor = vec4(aColor, 1.0);\n" -"}\n" -; - -static const char *s_fragment_shader_src = -"#version 330 core\n" -"in vec4 vertexColor;\n" -"\n" -"out vec4 FragColor;\n" -"\n" -"void main()\n" -"{\n" -"    FragColor = vertexColor;\n" -"}\n" -; - -bool GlShader::InitProgram() { -    GLuint vertex_shader; -    GLuint fragment_shader; -    if (!CompileShader(&vertex_shader, s_vertex_shader_src, GL_VERTEX_SHADER) || -        !CompileShader(&fragment_shader, s_fragment_shader_src, GL_FRAGMENT_SHADER)) { -        return false; -    } - -    GLuint program = glCreateProgram(); -    glAttachShader(program, vertex_shader); -    glAttachShader(program, fragment_shader); -    glLinkProgram(program); - -    glDeleteShader(vertex_shader); -    glDeleteShader(fragment_shader); - -    int success; -    char info_log[512]; -    glGetProgramiv(program, GL_LINK_STATUS, &success); -    if (!success) { -        printf("error linking shader program\n%s\n", info_log); -        return false; -    } - -    m_ProgramId = program; -    return true; -} - -void GlShader::UseProgram() { -    glUseProgram(m_ProgramId); -} - -bool GlShader::CompileShader(GLuint *id, const char *src, GLenum type) { -    GLuint shader = glCreateShader(type); -    glShaderSource(shader, 1, &src, 0); -    glCompileShader(shader); - -    int  success; -    char info_log[512]; -    glGetShaderiv(shader, GL_COMPILE_STATUS, &success); -    if(!success) { -        glGetShaderInfoLog(shader, 512, 0, info_log); -        printf("error %s shader compilation failed\n%s\n", type == GL_VERTEX_SHADER ? "vertex" : "fragment", info_log); -        glDeleteShader(shader); -        return false; -    } - -    *id = shader; -    return true; -}  | 
