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Diffstat (limited to 'src/games/breakout')
-rw-r--r--src/games/breakout/Breakout.cpp66
-rw-r--r--src/games/breakout/Breakout.hpp38
2 files changed, 0 insertions, 104 deletions
diff --git a/src/games/breakout/Breakout.cpp b/src/games/breakout/Breakout.cpp
deleted file mode 100644
index 65fafd6..0000000
--- a/src/games/breakout/Breakout.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include <games/breakout/Breakout.hpp>
-
-#include <imgui.h>
-
-
-bool
-Breakout::Update(std::vector<SDL_Event>& events)
-{
- for (auto& event : events) {
- if (m_status == pause) {
- ProcessEventDuringPause(event);
- }
- else {
- ProcessEventDuringResume(event);
- }
- }
-
- if (m_status == pause) {
- DrawPauseMenu();
- }
- if (m_status == exit) {
- return false;
- }
-
- return true;
-}
-
-void
-Breakout::ProcessEventDuringResume(SDL_Event& event)
-{
- switch (event.type) {
- case SDL_EVENT_KEY_DOWN: {
- if (event.key.key == SDLK_ESCAPE) {
- m_status = pause;
- }
- } break;
- default:;
- }
-}
-
-void
-Breakout::ProcessEventDuringPause(SDL_Event &event)
-{
- switch (event.type) {
- case SDL_EVENT_KEY_DOWN: {
- if (event.key.key == SDLK_ESCAPE) {
- m_status = resume;
- }
- } break;
- default:;
- }
-}
-
-void
-Breakout::DrawPauseMenu()
-{
- ImGui::Begin("BreakoutPause");
- if (ImGui::Button("Resume")) {
- m_status = resume;
- }
- if (ImGui::Button("Exit")) {
- m_status = exit;
- }
- ImGui::End();
-}
-
diff --git a/src/games/breakout/Breakout.hpp b/src/games/breakout/Breakout.hpp
deleted file mode 100644
index 9f2a0ef..0000000
--- a/src/games/breakout/Breakout.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#pragma once
-
-#include <common/math.hpp>
-#include <common/shapes.hpp>
-#include <games/Game.hpp>
-
-
-struct Ball {
- V3F32 pos;
- float radius;
-};
-
-
-class Breakout : public Game {
- enum GameStatus {
- resume,
- pause,
- exit
- };
-
-public:
- Breakout() = default;
- bool Update(std::vector<SDL_Event> &events) override;
-
-private:
- void ProcessEventDuringPause(SDL_Event& event);
- void ProcessEventDuringResume(SDL_Event& event);
-
- void Draw();
- void DrawPauseMenu();
-
-
-private:
- GameStatus m_status;
-
- Circle m_circle;
-};
-