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#include <games/breakout/Breakout.hpp>
#include <imgui.h>
bool
Breakout::Update(std::vector<SDL_Event>& events)
{
for (auto& event : events) {
if (m_status == pause) {
ProcessEventDuringPause(event);
}
else {
ProcessEventDuringResume(event);
}
}
if (m_status == pause) {
DrawPauseMenu();
}
if (m_status == exit) {
return false;
}
return true;
}
void
Breakout::ProcessEventDuringResume(SDL_Event& event)
{
switch (event.type) {
case SDL_EVENT_KEY_DOWN: {
if (event.key.key == SDLK_ESCAPE) {
m_status = pause;
}
} break;
default:;
}
}
void
Breakout::ProcessEventDuringPause(SDL_Event &event)
{
switch (event.type) {
case SDL_EVENT_KEY_DOWN: {
if (event.key.key == SDLK_ESCAPE) {
m_status = resume;
}
} break;
default:;
}
}
void
Breakout::DrawPauseMenu()
{
ImGui::Begin("BreakoutPause");
if (ImGui::Button("Resume")) {
m_status = resume;
}
if (ImGui::Button("Exit")) {
m_status = exit;
}
ImGui::End();
}
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