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#pragma once
#include <common/math.hpp>
#include <common/shapes.hpp>
#include <games/Game.hpp>
struct Ball {
V3F32 pos;
float radius;
};
class Breakout : public Game {
enum GameStatus {
resume,
pause,
exit
};
public:
Breakout() = default;
bool Update(std::vector<SDL_Event> &events) override;
private:
void ProcessEventDuringPause(SDL_Event& event);
void ProcessEventDuringResume(SDL_Event& event);
void Draw();
void DrawPauseMenu();
private:
GameStatus m_status;
Circle m_circle;
};
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